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https://www.highlevelgames.ca/blog/6-types-of-fear-and-how-to-use-them
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So instead of copper, silver, electrum gold (the D&D standard), the early Roman Empire used various iterations of Bronze, Orichalcum, Silver, Billon, and Gold.
And today I learned Billon is the name for an alloy of silver and gold, or silver and copper, or silver and gold and copper, or basically any alloy of silver and some base metal.
https://en.wikipedia.org/wiki/Roman_currency#Imperial_period:_27_BC_%E2%80%93_AD_476
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It'll let me make a bunch of different dungeon rooms with a little bit of paper scenery.
More details here:
https://polyhedralnonsense.com/2025/01/07/a-magnetic-dungeon-board-for-paper-miniatures/
I think if you worked on feudalism as Coins and Scrolls does it you'd have diegetic adventuring more like Traveller than DnD.
https://coinsandscrolls.blogspot.com/2017/06/osr-death-taxes-and-death-taxes.html
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I think Blades in the Dark also does it - warring gangs in closed space, upkeep of a gang, medical expenses, vices.
I wish there was a formula for this but in pre-modern setting of fantasy or sword and sorcery, the whole game with built in tax and social opression that makes you adventure
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I based the zodiac after the real zodiac but sometimes changed the names, sometimes changed the constellation to be one very near, or sometimes made it up.
Now that I am done, I can not rule out that maybe The Elder Scrolls influenced my choices in some subconscious sort of way.
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https://dungeonfantastic.blogspot.com/2024/03/mapping-lessons-from-ancient-ruins.html