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Sometimes I think that thanks to the inherent debt spiral #Traveller is better at diegetic explanation for adventuring than any of #DnD systems. I mean it basically forces you to adventure by how spaceships and debts are set and how it sets up all the things like jumps, worlds, where to buy stuff, how to make money, patrons and pirates.

I think if you worked on feudalism as Coins and Scrolls does it you'd have diegetic adventuring more like Traveller than DnD.

https://coinsandscrolls.blogspot.com/2017/06/osr-death-taxes-and-death-taxes.html

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I think Traveller is more #OSR (in adherence to OSR culture) than ODnD, B/X, ADnD and other pre-3.5 versions are. It is truer adventure gaming than them because it is more organic in core premise.

I think Blades in the Dark also does it - warring gangs in closed space, upkeep of a gang, medical expenses, vices.

I wish there was a formula for this but in pre-modern setting of fantasy or sword and sorcery, the whole game with built in tax and social opression that makes you adventure