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Hmm... I was looking into Paranoia again on the off-chance I might play it again soon... and realized that what I thought was slightly outdated (the paranoia about communist traitors without even the slightest understanding of what communism is) is eerily prescient of current right-wing talking points.

Doesn't help that the disturbing belief in the infallibility of the obviously deranged Computer, the jack booted security, the clueless technologists... all feel familiar.

#ttrpg #paranoia

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Any fans of #TunnelsAndTrolls?

I wanted a D&D style game/ campaign where I could play solo and that's what it delivered. It's been ages since I've played it though...

Seeing as how Flying Buffalo sold off the property a while back I picked up the GM screen. I don't know how long the existing inventory will last.

Has anyone heard any news on what Rebellion plans to do with the game? I've heard very little since they purchased it.

#TTRPG#TableTopGames#TableTop#Games#Gaming

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Are there any tabletop RPGs where the entire world is a simulation, its denizens are aware they are simulated, and the player characters in particular are aware they're being played by actual people in the real world, and the goal is to break free? Like sometimes the character you play actively tries to resist you, the player?

I'm tempted to go crazy with this idea if someone hasn't done so already.

#TTRPG

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One realization I've just had is that when a scene is described in just a handful of words, players can imagine so much more to it than is initially revealed about it. Objects that the GM didn't think of, but are plausible to be there, can just suddenly exist at any moment and help make the story richer.

In contrast as soon as you introduce any kind of map, it feels like you are "collapsing" the scene to one very strictly defined state that feels difficult to escape from. Instead of imagining what COULD be there you only look at the very narrow slice of what IS in front of your eyes.

Other than just being too lazy to make maps every session, I genuinely wonder if they might be just inherently an obstacle to the imaginary nature of the game.

#TTRPG

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Highly gameable phrases from the (fascinating) Wikipedia article on guano:

- infected secretions
- demand for guano has started to rise again
- cave fauna
- Confederate guano kiln
- Bat Cave mine
- larvae of the grotto salamander
- avoid exploring caves or old buildings
- the Guano Age
- wholly dependent on bats
- colonised by invertebrates
- spiders, isopods, millipedes, centipedes, and barklice
- the acidity of the guano
- largest colony of bats in the world

#TTRPG #devlog #weirdwikiwizards

I started reading through the Death in Space RPG last night and I really like it. With a few short paragraphs and some well chosen gear and mechanics, it does a good of setting the tone for what it is going for.

One thing that I like from the Mothership rpg is the d100 table of patches you can give characters.

Inspired, I have started my own d100 table for patches for Death in Space. It's a lot of fun.

#DeathInSpace#Mothership #ttrpg #rpg

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Here are a couple of the patches for my Mothership inspired Death in Space patches:

* "Spaghettification's on the menu"
* (5% oxygen level left indicator)
* “Did you close the airlock?”
* What doesn’t kill you mutates and tries again”
* (CRT monitor displaying static) “Listen to the Void”
* (Hub spaceship in a bottle)
* “Save the Space Whales!”
* (Pipe organ) “donor”
* “I stared into the Void and it stared back”
* “Solid Welds Save Lives!”

#DeathInSpace#Mothership #ttrpg #rpg

Content Warning

I started reading through the Death in Space RPG last night and I really like it. With a few short paragraphs and some well chosen gear and mechanics, it does a good of setting the tone for what it is going for.

One thing that I like from the Mothership rpg is the d100 table of patches you can give characters.

Inspired, I have started my own d100 table for patches for Death in Space. It's a lot of fun.

#DeathInSpace#Mothership #ttrpg #rpg

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A discussion today reminded me of an old project, never completed: building a star map of Poul Anderson's Technic Civilization universe.

I kind of wish someone had done a #ttrpg set in that universe. I proposed as much to Steve Jackson Games back in the late 1990s, in the form of a #GURPS setting book, but they didn't bite.

Today I doubt it would get much of an audience. Too bad. There are a lot of great stories in that universe, and it's always been a big inspiration to me.

#sciencefiction

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An occasional #TTRPG thought I have: we lose a lot of gaming history because of licensed materials. I've heard how great the Ghostbusters RPG was. I know and love d6 Star Wars (2e R&E was mine), and have a new appreciation for RM, which I know through MERP.

But because they're licensed properties, they don't exist anymore. Can't reprint, licenses sold to others. Not gone, just rare and hard to get.

A gif of Roy Batty, from Blade Runner, saying "All those moments will be lost in time, like tears in the rain."

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I have been looking at En Garde! lately, a 1975 #ttrpg which hasn't really seen much of a rules update since 1977, but still is being published (now in it's 4th edition).
It's a game about gentlemen drinking, womanizing, gambling, toadying, and getting into scrapes with one another in 17th ct. Paris.

Think The Three Musketeers, the rpg/#wargame.

In fact it originally was a fencing duel system, with the whole roleplaying part just a way to generate reasons for characters to duel each other.