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Think The Three Musketeers, the rpg/#wargame.
In fact it originally was a fencing duel system, with the whole roleplaying part just a way to generate reasons for characters to duel each other.
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Except that it's more about the battle for status on the battlefield of Paris' high society.
Except if your character fucks up, in which case you get send to actual battle.
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(specifically I guess the 1973 movie adaption which came out just before)
... and more specifically to get reasons to duel one another. That said the dueling rules are maybe the worst part of the game. They are definitely interesting though, as they mostly work without dice rolls, and instead depend on written commands from both sides.
A quick game this is not.
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In fact you need proper cause for a duel (so not to lose status), and the arbiter of what is proper cause are the other, non-involved players. If the other players agree any cause can be deemed worthy of a duel.