Content Warning

You might wonder: is there a #ttrpg inspired by Vance, Le Guin, Gilgamesh, Red Sonja & Conan, and Torah... that DOESN'T pay the fucking Pinkertons?

AND is that game easy to pick up, beautifully written by award-winning storytellers, & plays over coffee OR through a long, sexy Bronze Age Sword & Sorcery campaign?

GOOD NEWS! It's on SALE for FUCK THE PINKERTONS DAY*!

*erryday

[Join https://patreon.com/joshua to support my creation & access my library, or https://joshuaacnewman.itch.io/the-bloody-handed-name-of-bronze for a pdf)

An enormous, pale crocodile with a green gem in its forehead — the queen of its river — negotiates with a human sitting in the sand at the shore.

The human seems relaxed as she explains that the approaching army from which she hids is much more sustenance than her little, skinny self, and she could bring them here for the crocodile to feast upon.

The crocodile will concede, with the caveat that each time she hungers, the little mortal will feel her hunger.
An enormous, pale crocodile with a green gem in its forehead — the queen of its river — negotiates with a human sitting in the sand at the shore. The human seems relaxed as she explains that the approaching army from which she hids is much more sustenance than her little, skinny self, and she could bring them here for the crocodile to feast upon. The crocodile will concede, with the caveat that each time she hungers, the little mortal will feel her hunger.
The cover of The BLOODY-HANDED NAME of BRONZE, on which a woman, dressed in a bronze helmet and linen armor, draped in the pelt of a wild animal, casually decapitates a henchman while other henchmen encircle her with their weapons at the ready.

At her feet is a substantially more slight, bearded man who has summoned the approaching thunderstorm that has, unfortunately, decided that this is the time to renegotiate their agreement that the storm help him.
The cover of The BLOODY-HANDED NAME of BRONZE, on which a woman, dressed in a bronze helmet and linen armor, draped in the pelt of a wild animal, casually decapitates a henchman while other henchmen encircle her with their weapons at the ready. At her feet is a substantially more slight, bearded man who has summoned the approaching thunderstorm that has, unfortunately, decided that this is the time to renegotiate their agreement that the storm help him.

Content Warning

Hmm... I was looking into Paranoia again on the off-chance I might play it again soon... and realized that what I thought was slightly outdated (the paranoia about communist traitors without even the slightest understanding of what communism is) is eerily prescient of current right-wing talking points.

Doesn't help that the disturbing belief in the infallibility of the obviously deranged Computer, the jack booted security, the clueless technologists... all feel familiar.

#ttrpg #paranoia

Content Warning

Any sufficiently long wiki article is a superb source of spell names.

Baskuefet’s Complex System of Tissue Damage
Wentcrafty’s Extremely Error-Free Skull Ventilation
Zisekcebador’s Mouth-Filling Acid Build Up
Alemmahulemma’s Warm Double Barrier
Crandelamach’s Expansive Resistance to Cancer
Feel No Pain When Exposed To Acid Or Irritants

All from one article on naked mole-rats, picking out phrases and crunching up authorial names.

#devlog #weirdwikiwizards#TTRPG #gross

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Any fans of #TunnelsAndTrolls?

I wanted a D&D style game/ campaign where I could play solo and that's what it delivered. It's been ages since I've played it though...

Seeing as how Flying Buffalo sold off the property a while back I picked up the GM screen. I don't know how long the existing inventory will last.

Has anyone heard any news on what Rebellion plans to do with the game? I've heard very little since they purchased it.

#TTRPG#TableTopGames#TableTop#Games#Gaming

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Are there any tabletop RPGs where the entire world is a simulation, its denizens are aware they are simulated, and the player characters in particular are aware they're being played by actual people in the real world, and the goal is to break free? Like sometimes the character you play actively tries to resist you, the player?

I'm tempted to go crazy with this idea if someone hasn't done so already.

#TTRPG

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One realization I've just had is that when a scene is described in just a handful of words, players can imagine so much more to it than is initially revealed about it. Objects that the GM didn't think of, but are plausible to be there, can just suddenly exist at any moment and help make the story richer.

In contrast as soon as you introduce any kind of map, it feels like you are "collapsing" the scene to one very strictly defined state that feels difficult to escape from. Instead of imagining what COULD be there you only look at the very narrow slice of what IS in front of your eyes.

Other than just being too lazy to make maps every session, I genuinely wonder if they might be just inherently an obstacle to the imaginary nature of the game.

#TTRPG

Content Warning

Highly gameable phrases from the (fascinating) Wikipedia article on guano:

- infected secretions
- demand for guano has started to rise again
- cave fauna
- Confederate guano kiln
- Bat Cave mine
- larvae of the grotto salamander
- avoid exploring caves or old buildings
- the Guano Age
- wholly dependent on bats
- colonised by invertebrates
- spiders, isopods, millipedes, centipedes, and barklice
- the acidity of the guano
- largest colony of bats in the world

#TTRPG #devlog #weirdwikiwizards

I started reading through the Death in Space RPG last night and I really like it. With a few short paragraphs and some well chosen gear and mechanics, it does a good of setting the tone for what it is going for.

One thing that I like from the Mothership rpg is the d100 table of patches you can give characters.

Inspired, I have started my own d100 table for patches for Death in Space. It's a lot of fun.

#DeathInSpace#Mothership #ttrpg #rpg

Content Warning

Here are a couple of the patches for my Mothership inspired Death in Space patches:

* "Spaghettification's on the menu"
* (5% oxygen level left indicator)
* “Did you close the airlock?”
* What doesn’t kill you mutates and tries again”
* (CRT monitor displaying static) “Listen to the Void”
* (Hub spaceship in a bottle)
* “Save the Space Whales!”
* (Pipe organ) “donor”
* “I stared into the Void and it stared back”
* “Solid Welds Save Lives!”

#DeathInSpace#Mothership #ttrpg #rpg

Content Warning

I started reading through the Death in Space RPG last night and I really like it. With a few short paragraphs and some well chosen gear and mechanics, it does a good of setting the tone for what it is going for.

One thing that I like from the Mothership rpg is the d100 table of patches you can give characters.

Inspired, I have started my own d100 table for patches for Death in Space. It's a lot of fun.

#DeathInSpace#Mothership #ttrpg #rpg

Content Warning

A discussion today reminded me of an old project, never completed: building a star map of Poul Anderson's Technic Civilization universe.

I kind of wish someone had done a #ttrpg set in that universe. I proposed as much to Steve Jackson Games back in the late 1990s, in the form of a #GURPS setting book, but they didn't bite.

Today I doubt it would get much of an audience. Too bad. There are a lot of great stories in that universe, and it's always been a big inspiration to me.

#sciencefiction

Content Warning

An occasional #TTRPG thought I have: we lose a lot of gaming history because of licensed materials. I've heard how great the Ghostbusters RPG was. I know and love d6 Star Wars (2e R&E was mine), and have a new appreciation for RM, which I know through MERP.

But because they're licensed properties, they don't exist anymore. Can't reprint, licenses sold to others. Not gone, just rare and hard to get.

A gif of Roy Batty, from Blade Runner, saying "All those moments will be lost in time, like tears in the rain."

Content Warning

I have been looking at En Garde! lately, a 1975 #ttrpg which hasn't really seen much of a rules update since 1977, but still is being published (now in it's 4th edition).
It's a game about gentlemen drinking, womanizing, gambling, toadying, and getting into scrapes with one another in 17th ct. Paris.

Think The Three Musketeers, the rpg/#wargame.

In fact it originally was a fencing duel system, with the whole roleplaying part just a way to generate reasons for characters to duel each other.